![]() ![]() They often get stuck, giving their wielder further leverage on the target.Ĭrushing weapons, like war hammers and maces, work by concentrating their force behind a large, blunt mass, putting dents in armor and breaking bones beneath their blows. Piercing weapons, like spears and picks work by concentrating their force at a point, allowing them to punch through armor and damage internal organs. They are far less effective against armored targets, however, as armor will block most hits and convert them into weaker blunt damage. Given the opportunity they make the quickest work of their foes. ![]() Slashing weapons, like short swords and battle axes work by concentrating their force along a sharp blade, allowing them to make gashes in or completely sever body parts. ![]() Since they are common for other nations, it is important to understand their properties when you have to fight enemies wielding them.įrom another point of view there are four categories: slashing, piercing, crushing, and ranged. They may be worth using when you can secure a high-quality specimen (see Quality below). Like all weapons they tend to be expensive as trade good. It is impossible to buy them in bulk, and they are of variable quality and material. These may use skills your dwarves are unfamiliar with. Weaponsmiths can produce seven types of native weapons at a metalsmith's forge, but there are also fourteen foreign weapons that can be found in the hands of enemy combatants, or bought from trading caravans (note, however, that due to bugs, several foreign weapons currently are effectively unusable by dwarves). Weapons can be split in two categories: those that you can produce, and those that you can't. ![]()
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